![]() In that case, you have a recipe for a compelling RPG system. Suppose you can run players through a churn of combat after combat for four or so hours at the player’s own pace under their own direction, without frustration, boredom, and by the end, they feel hunger for what’s next in regards to the story and game mastery. Why? Well, I believe that if your rules work well for dungeon crawling, they’ll work pretty well for everything else. At that time, I was still in the mode of playtesting the system using dungeon crawls. The play flowed well, and the classic was easy to convert to Delve. While I missed out on last year’s festivities (I was all wrapped up in virus prevention and coping in my own way), I ran the Delve event Under the Moathouse at Autumn Revel, exploring the dungeon level of the Moathouse in T1 The Village of Hommlet. After all, the convention celebrates Gygax’s (and many others’) work. Because it’s Gary Con, I try to run at least one game that celebrates the work of Gary Gygax. ![]() This Gary Con, I’ll be running a stream and an event using the Delve rules.
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